avant / garde / under / net / conditions (vormals: perspektive | issue 43 | 2002 )

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interview

[/] interview (deutsch)
[/] interview (english)

source

[/] Art isn’t reward it’s shock



- - - - - - - -< data holders >- - - - - - - - |
> talan memmott - [USA]
> MEZ - [australia]
> netochka nezvanova - [www]
> brian kim stefans - [USA]
> YOUNG-HAE CHANG HEAVY INDUSTRIES - [south korea]
| - - -< YOUNG-HAE CHANG HEAVY INDUSTRIES >- - - |


/->/ flasher && animationskernelisten // gegründet in seoul - südkorea // "It's essential to break rules and do things "wrong" in art. But it's seemingly necessary to follow rules and do things "right" in making Web art. This is the big problem confronting the Web artist, for the technique --and not the art -- of making Web art necessitates obeying strict rules the flouting of which is punished by absolute failure to create image and sound." (quelle) //


>> The goal is to transform a given zone
>> / interview /
[question-1] :v: [question-2] :v: [question-3]


> [question-1//perspektive]
duchamp inverts a gallery with strings into a totally woven room. the gallery turns with playing teenies and astonished audience into a room between a hakim bey TAZ zone and a bilwet entertainment zone (TEZ): art as shocking as entertaining. YOUNG-HAE CHANG HEAVY INDUSTRIES are much between this poles and propagate their wish to entertain. do you think there still exists autonomous zones to work out a kind of shock experience or is this near zero room for you of no importance?

>> [question-1//response]=[YOUNG-HAE CHANG HEAVY INDUSTRIES:]

- Artists always work in a given space, which has more or less importance according to the artist. For our work, which is on the Web, the essential importance of the space is at once given -- and taken. We accept it and enjoy it as a premise of our work. Is the space itself shocking? It used to be, but, as with most things in art, you get used to it. Is our work shocking? Not really.

The goal of most artists isn't to find or create an "autonomous zone" to put their work in. The goal is to transform a given zone or space with the artwork. Sometimes this space is of the utmost banality and dependency. The Internet and Web have become familiar and even boring and sometimes even disagreeable spaces. The Web artist's goal is to make it become less familiar, less boring, less disagreeable, to make it become fresh and new again.

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> [question-2//perspektive]
our "context & connex" society allways wants to get in touch and get linked to everything. YOUNG-HAE CHANG HEAVY INDUSTRIES rejects linkage and produces a viewer-island to send your on a journey through textanimation and sound. eric kluitenberg proclaims for an avant garde working nowadays that its main purpose is to disrupt and disconnect the hegemonial structures: to smash the surface. is your reduction to textual and sound elements a kind of smashing the surface of/on the web viewer?

>> [question-2//response]=[YOUNG-HAE CHANG HEAVY INDUSTRIES]

- We suppose so. The computer screen is a superficial support, akin to the surface of a painting. Any Web art that employs images tries to create visual depth to this surface. Any Web art that employs textual information also tries to create depth, albeit with a strategy similar to the writing using: to make the reader forget he or she is looking at ink on a bound page. In this sense, yes, our work and other textual work tries to smash the surface of the computer screen.

The music that accompanies our texts also serves to make you forget you're looking at a computer screen. It doesn't necessarily help you to concentrate on the text, and, in fact, it probably makes it more difficult, because music, more than other art genres, makes your mind wander. This then is also a kind of smashing of the surface.



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> [question-3//perspektive]
bilwets data dandy strolls along the hypermedia highways a few years ago as an descendant of walter benjamins flaneur of the passages. today the data dandy is more alonge and alone in the "real existing electronic loneliness" (bilwet) and is more encapsuled as before. your flash animations simulates the "good" old flaneurie moment - a kind of data pointilism. is YOUNG-HAE CHANG HEAVY INDUSTRIES a lost text flaneur and is flash beauty the last rule to break? :-)

>> [question-3//response]=[YOUNG-HAE CHANG HEAVY INDUSTRIES]

- We hope so. But we know better. Our greatest desire is that our Flash pieces make you become a flaneur. Flash as the last rule to break, however, is a premature assessment and wishful thinking. Flash and the Web are in its infancy, mere stick figures waiting for its Michelangelos to add flesh, muscle, and breathtaking movement and beauty to them. We're still writing on cave walls. However, Lascaux remains very beautiful.



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